The Near Stars are the entry point to the Galgoth Sector. The Gates of Galgoth, the exit of a wormhole that begins in the distant Barrier Rift, remain an essential communication link with the Imperium and one that is heavily defended. This is also the administrative centre of the Galgoth Sector, with the world of Quadrantium as the capital. The Near Stars remain a busy and vital nexus of imperial business.

Ammonium Mercantis: A world owned by the Imperia Commercia. All citizens here are slaves of another individual, until the Magos Commercia is found at the top of the pyramid. Buying and selling contracts replaces recruitment and social advancement. Those who lose employment are, quite literally, for sale. Also a hotbed of recruitment especially for immigrant mercenaries.

(Diocese Quadrantia): Fief belonging to the Ministorum, whose rule is one of strict observance of ritual and piety. Advancement in society here is measured by the menial labour in veneration of the fiefs sanctity, and the purity of one's soul in the pursuit of the God-Emperors favour.

Elder World

Fourth Way

Gates of Galgoth: A giant wormhole forms a gateway to the Barrier Rift Sector in the inner galactic arm. Other than a long and arduous journey through the Immaterium, this tunnel in the void represents the quickest and easiest means of reaching the area. It's also heavily defended with a 'Battle-Ring' that encircles the mouth of this spatial anomaly.

Grand Mission

Harako: A world of wilderness and garden settlements, inhabited by a simple people whose skill in martial arts is legendary. Politeness is everything on Harako, for petty wars between strongholds is commonplace.

Harbola

Helios

Insidium Major: A world where intellectual pursuits are most valued, unusual for a planet so heavily populated, and it is said that advancement is by solving the various stages of the Great Conundrum, a peculiar and detailed puzzle or amze, said to reveal truths and enlightenment. Beware. This world may be ostensibly loyal to the tenets of the God-Emperor, but his servants are vigilant here.

Iridium Protectiva: Home to the Legio Gigas Sanctae (Righteous Giants) of the Adeptus Titanicus, whose patronage forms the basis of life here. This world also acts as a line of defense against hostile arrivals through the Gates of Galgoth.

Iron Bell

Lemuria: Tremendous necropoli are found here, places to lay the departed faithful to rest, preserved for the admiration of our descendants. Huge libraries recall their great works. Memorial vaults are set aside for the foremost members of the Ministorum. To be laid to rest in Lemuria is said to be an honour.

Nirvana: One of the wealthy agricultural worlds owned by the Galgoth Combine.

Quadrantium: The capital world of the Galgoth Sector. An entire metropolis forms the monastic headquarters of the Administratum here, and the Quadrantium Senate meets in council nearby, a palatial arena of political manoevering set in verdant parklands.

Sanctum Confessor

Torment: Let he that hath sin, suffer Torment. A grim world of redempting flagellation, of unceasing labour, of the strictest and most demanding observances to the rituals.

Triannic

Urbana

Vicarium Minor

 

 

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