The Brazen Stars is the central region of Galgoth Sector on the Spinward side of the Dark Clouds Nebula. A great source of raw materials and manpower fpr the Imperium. It also forms the most important corridor of trade to other subsectors of Galgoth. The bitter memory of the Orkoid invasion and the fighting on the Brazen Line (Roughly the bottom right of the subsector) has faded as the Imperium has triumphed and pushed back the Green Tide.

Ariolanum: Visitors to this world are restricted to the Daemonopolis, a sort of starport city, and all who wish to travel in the realms beyond must shed their technology or be condemned as sorcerors. The Cult Mechanicus is banned here as Servants of the Abyss. Despite this, the world has a bucolic charm and a pleasant enviroment, if a little sharp-edged.

Castra Seclusium: Fortress world of the White Eagle Chapter of the Legiones Astartes. Known for its frozen landscape, this is a harsh and uncompromising world.

Derna: The Extraction Shafts of Derna are infamous. The mine overseers are only too keen to receive the sale of human labour. It is common to see them disembarking in long lines of chained surrender, pitiable and wretched prisoners who would shortly find themselves worse off still.

Elysium Hai

Escargium

Guardian

Kal: The delights of Kalian hospitality are renowned. Recovering from the days when orkoids thrust deep into this region, the world of Kal has turned their ruined planet into a fantasy landscape in which their hostelries of all kinds nestle in the natural beauty of reinvigorated terrain. Art and literature now flourish here.

Lammasu Prime

Lithium City

(Malaris)

Malaris

Palangian Belt: A great asteroid belt, known as a refuge for scavengers and scum. The void-city of Palang is infamous for lawlessness, and a colony of squat abhumans lives in the Wasted Anvil of the Hull-Breakers.

Purgatoria: On Purgatoria, it is said that everything that lives is food for something else. Most of the planet is a barren desert, but sheltered areas conceal thriving colonies of aggressive and virile life forms, densely packed into whatever space they can to survive. Said to be used by the White Eagles Legion for training and recruitment.

Ravenna 3

Refuge: Named for the last ditch defence against the Green Tide when the Brazen Line was broken, this city of the void has become an important way-station, second only to the Albinine yards for their dry docks and servicing failities. Notable, sadly, for the fetid taverns and dens of iniquity patronised by starship crews passing through. Rumour suggests however that deals can be made here, a place to buy and sell secrets, or perhaps more.

Seedfall: One of the wealthiest agricultural worlds of the sector. The hydro-pods are situated all over the system, and much of Seedfall itself is given over to nature reserves and noble estates, although the plains are for the most part heavily farmed by hordes of serfs.

Station Crucis: This station began life as an outpost of the Missionarius Galaxia during the initial colonisation of the sector. The Ministorum is still represented here strongly though they don't own or operate the base any longer. However, they do insist on their share of tolls and tithes of passing trade, such that the Imperia Commercia and the Ministorum are rivals for income.

Vilwarren: A world of underground tunnels beneath an airless and cratered surface. To the visitor, the tunnels meander and intertwine haphazardly. This is a settlement that reflects that enviroment. Dark, random, at times bewildering. Not for nothing was the name derived from "Vile Warren".

Vultane

Walda: A world of harsh climate extremes and rugged wilderness. A planet best known for its warrior tribes of rich diversity. An obscure Adeptus Mechanicus military citadel is known to be here, and the world has been claimed by the Aro-Lanomas Eldar as a 'Maiden World'.

 

 

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